Monday, December 10, 2012

Final Title Screen


Here is my final title screen, the blood is fixed up so it looks more realistic. I also added
some more zombies with the main zombie having detail. A moon was also added to the
sky with some texture on it as well as the buildings having some light from the moon.
I hope it doesn't look too dark, but it kinda adds to the eerie feeling.

Monday, December 3, 2012

Title Screen Progression


Above is my first attempt at the title screen where I placed down 
what the layout should look like. At first I was unsure about where to put the 
Start, Load, and Options. Not only that but what it should look like without 
creating a distraction, of which it does here. 
Also, the blood splatter is flat, but I did like how they had come out. 


This template of the title screen is a second attempt where I tried to fix up some of the
problems of my original. The first thing I wanted to fix up was the blood. I wanted it to look
like actual real life blood splatter, or rather more three dimensional and I did the same for the title where I also added a slight drop shadow. 
Next I had made a different angle of the camera because the first attempt was too
straight and I wanted it to be more diagonal to create a more ominous feeling. With the 
buildings I tried lightening up the window color so that it would be brighter. 
Some other changes with the 
city is that I added more fog and added a different sky that was more eerie. 
For the Start, Load, and Options I went for a simple layout rather than the
black blob in the center, but the most problems with this is that I was 
unsure where it should be placed. 
Lastly, I placed some zombies! I might place some more, but I will have to gather
more poses and such. 
I think this is an improvement from my first try, but there is still things I want to add and fix. 





Just some info about the premise of the game: The setting is a large city covered in fog with
 silhouettes of the dead roaming around. The player would have to survive with only the fog to hide them. No weapons, no source of light, no safety. The player would have to survive on wit, strategy, and stealth. These factors determine if the player lives another day or joins the mass of the dead. 

Monday, November 19, 2012

Final Screen Title Templates


The brief for these thumbnails is, a game about a zombie ridden city engulfed in smog. 
Destroyed buildings disappear into the fog as well as covering desolate streets devoid of the living.
 As a lone surviver, one must make their way through the city with only a flashlight to guide 
them and the fog to hide them. Silhouettes of shambling dead are at every corner, standing silently, waiting for their unfortunate prey to pass them by.

I tried using different camera angles instead of the center view. I enjoyed 
experimenting with the different body postures of the zombies. I
am leaning more towards the second template just because I like the
camera angle.





Here I used photos I had taken and placed them together for
an idea of how the template would look. I like the ominous feeling and might
keep this color scheme, but there is still changes that need to be made.

Texture and Elements


For this I decided to add vines or leaves growing on the ruin
building walls from a moss element. I also decided to add add creatures 
on the sides water pools so that the sea serpent wasn't 
lonely. There is also more texture to the building to create more of an
ancient or worn look as well as more of a rocky pathway leading
towards the ruin building. Lastly, I added texture to the trees and
cliff so that it didn't look as flat.

Monday, November 5, 2012

Add Pattern


What I had done for this is first the bricks in the wall I decided to make them darker
to become more visible. I also decided that the ruins were a bit too plain and 
made a design where the wall fountains are and where the doorway is located. Also, the bundle of trees
to the left I tried adding some lighter shades of branches to reflect light and to not
look so flat. The girl that stands in front of the ruins I had made darker and changed
her attire to look less modern. 

I added patterns on the left side cliff, but they are faint because when adding more it 
seemed to overwhelm the object. Then I had made a scales pattern for the sea serpent 
structure. There is also a gravel texture on the floor, but very faint because I had already
had bricks drawn there. Lastly, for patterns,  the ruins have a rusty type of 
pattern to make the walls look more aged. 

I enjoyed placing down the different patterns, especially to the ruins because 
it had given an old look to the building, which I wanted. Although, I felt like I was placing down too many and wasn't sure if I was over placing them. 

Monday, October 29, 2012

All Colored Thumbnails!!!


Here's the template with all my colored thumbnails that were fixed and so forth. The first and forth thumbnails I made more color just because it looked too saturated, 
but I will have to change it back just because it might be too intense with these new colors. 

I must say that the third thumbnail is my favorite although it still needs some 
work and was a different camera angle that I tried out. I like the color 
choice, but I have to find another color, like a tan, to add
some variety. 

As for the second thumbnail, I like it too, and it looks better compared 
to the first drawing of it. I have no idea why I like the fireflies so much...

The forth thumbnail the sand was the difficult part. Even after looking at reference, 
it still didn't help as much, but I did enjoy drawing the cactus plants.

Sunday, October 21, 2012

Thumbnail Sketches


Thumbnail Sketches 3


Thumbnail Sketches 4

Colored Thumbnails


This thumbnail has an ocean or tropical inspiration to it. I decided on the color
because I wanted to go for an algae type of look. 
Although the water is what was most challenging. 


This is a desert inspired thumbnail. It was a little confusing on
what to texture for the sand, but I do like the cactus plants. The road I also think
is not in the right perspective, but it's getting there. 

Thumbnails Color Ver 2


I tried positioning the city more off towards the left and adding more fire. 


Changed this thumbnail by moving the tree and trying to make more realistic 
branches. I also moved the moon and bats, while also scattering the birds around on the tree. 
Another addition was the lagoon type water. 

Sunday, October 14, 2012

Thumbnails Color


Redone and colored thumbnail. I tried fixing the buildings and making 
the objects look more round rather than flat. I also added a waterfall and people!
I did find the overlay and lighten layers were a little confusing, but I started 
getting used to it after a while.




This is the second redone thumbnail and chose the blue and yellow 
colors because I felt that it gave off more of a eerie feeling. I also 
changed the birds into bats in the distance and tried to create more 
of a round tree than it had looked before. 
The trees that make up the forest is what I found most challenging 
because I wanted to add more trees while also being able to 
add light and shadow to them. 

Digital Sketch Objects


These are some sketched objects redone digitally.
I like the ring the most, but the bear was a little confusing.

Sunday, October 7, 2012

Best Thumbnail Briefs


This was the favorite out of the Brief 1 thumbnails. I added windows, fog, smoke, and ships in the sky. I also tried shading and lightening, but it sometimes blended together with other surroundings. 


This thumbnail is from Brief 2. I decided to go with one of the trees with no leaves since they had looked the most spooky. I tried to place light and shadow with the moon's light in mind. I had also added more twigs to the branches to feel more realistic. 

Thumbnail Briefs


Brief 1:
Huge, Angular, Futuristic, War-Torn, Buildings

I really liked drawing these thumbnails, and tried testing out different brushes to draw different structures. Although, making these futuristic was a little hard to do, because I kept thinking of buildings I see everyday. 




Brief 2:
Large, Wide, Ancient, Spooky, Tree in a Forest

So many trees. The trees for the forest was actually my biggest challenge because I didn't want each thumbnail to look like the other. 
Also, I found it hard to make the thumbnails spooky if I used lighter colors. On a good note, I really like the leafless trees. 


Sunday, September 30, 2012

Camera Angles




1. Extreme Close Up Shot
2. Establishing Shot
3. Over The Shoulder


4. Low Level Angle
5. Medium Close Up
6. High Level Angle


7. Wide Shot
8. Dutch Tilt


I could not wait to watch Pan's Labyrinth directed by Guillermo del Toro, since it is 
one of my favorite movies! Although, I was debating if I would actually pick this movie to draw, since the settings and characters are so detailed and that most of the movie is very dark, but I watched it anyway!
The first two I was able to tell which values to place down and there wasn't much confusion. The third the trees that were in the back were really confusing and I wasn't sure what values to place down since there was so many blended together. Number four and five I like most, even though the angles were too dark so I might have lost some detail of the bumpy walls. Six and seven, the hardest part was figuring out where the moon was shining and eight how to light everything because the sunlight was just about everywhere. Overall, I enjoyed drawing the different camera angles.

Sunday, September 23, 2012

Thumbnails Environmental Scenes

 


Here are some thumbnails using the environments, space, saloon, and forest. I really need to work on drawing horses and fairies. 

2 Point Perspective



This was actually harder than I thought. When I draw I try my best to use perspective, but having to use a certain perspective for all objects got a little confusing. Now I know what I need to work on to improve :D


Object Drawings








Here are some Object Sketches that I drew and rendered.