Monday, November 19, 2012

Final Screen Title Templates


The brief for these thumbnails is, a game about a zombie ridden city engulfed in smog. 
Destroyed buildings disappear into the fog as well as covering desolate streets devoid of the living.
 As a lone surviver, one must make their way through the city with only a flashlight to guide 
them and the fog to hide them. Silhouettes of shambling dead are at every corner, standing silently, waiting for their unfortunate prey to pass them by.

I tried using different camera angles instead of the center view. I enjoyed 
experimenting with the different body postures of the zombies. I
am leaning more towards the second template just because I like the
camera angle.





Here I used photos I had taken and placed them together for
an idea of how the template would look. I like the ominous feeling and might
keep this color scheme, but there is still changes that need to be made.

Texture and Elements


For this I decided to add vines or leaves growing on the ruin
building walls from a moss element. I also decided to add add creatures 
on the sides water pools so that the sea serpent wasn't 
lonely. There is also more texture to the building to create more of an
ancient or worn look as well as more of a rocky pathway leading
towards the ruin building. Lastly, I added texture to the trees and
cliff so that it didn't look as flat.

Monday, November 5, 2012

Add Pattern


What I had done for this is first the bricks in the wall I decided to make them darker
to become more visible. I also decided that the ruins were a bit too plain and 
made a design where the wall fountains are and where the doorway is located. Also, the bundle of trees
to the left I tried adding some lighter shades of branches to reflect light and to not
look so flat. The girl that stands in front of the ruins I had made darker and changed
her attire to look less modern. 

I added patterns on the left side cliff, but they are faint because when adding more it 
seemed to overwhelm the object. Then I had made a scales pattern for the sea serpent 
structure. There is also a gravel texture on the floor, but very faint because I had already
had bricks drawn there. Lastly, for patterns,  the ruins have a rusty type of 
pattern to make the walls look more aged. 

I enjoyed placing down the different patterns, especially to the ruins because 
it had given an old look to the building, which I wanted. Although, I felt like I was placing down too many and wasn't sure if I was over placing them.