Monday, December 10, 2012
Final Title Screen
Here is my final title screen, the blood is fixed up so it looks more realistic. I also added
some more zombies with the main zombie having detail. A moon was also added to the
sky with some texture on it as well as the buildings having some light from the moon.
I hope it doesn't look too dark, but it kinda adds to the eerie feeling.
Monday, December 3, 2012
Title Screen Progression
Above is my first attempt at the title screen where I placed down
what the layout should look like. At first I was unsure about where to put the
Start, Load, and Options. Not only that but what it should look like without
creating a distraction, of which it does here.
Also, the blood splatter is flat, but I did like how they had come out.
This template of the title screen is a second attempt where I tried to fix up some of the
problems of my original. The first thing I wanted to fix up was the blood. I wanted it to look
like actual real life blood splatter, or rather more three dimensional and I did the same for the title where I also added a slight drop shadow.
Next I had made a different angle of the camera because the first attempt was too
straight and I wanted it to be more diagonal to create a more ominous feeling. With the
buildings I tried lightening up the window color so that it would be brighter.
Some other changes with the
city is that I added more fog and added a different sky that was more eerie.
For the Start, Load, and Options I went for a simple layout rather than the
black blob in the center, but the most problems with this is that I was
unsure where it should be placed.
Lastly, I placed some zombies! I might place some more, but I will have to gather
more poses and such.
I think this is an improvement from my first try, but there is still things I want to add and fix.
Just some info about the premise of the game: The setting is a large city covered in fog with
silhouettes of the dead roaming around. The player would have to survive with only the fog to hide them. No weapons, no source of light, no safety. The player would have to survive on wit, strategy, and stealth. These factors determine if the player lives another day or joins the mass of the dead.
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